On the Season 11 PTR, there’s a new mechanic shaking up the endgame—Sanctification—and it’s already splitting the community. You’ve probably poured endless hours into sculpting the perfect piece of gear: tempering it, masterworking it, slotting in that one Aspect that makes your build click. And then Sanctification comes along with a single, irreversible roll.
Could be a killer legendary effect, could be something laughably meh like “Indestructible,” which just stops durability loss. Once you hit that button, your item’s frozen forever. No more tweaks, no backsies. With stakes this high, a bad roll can feel like watching all your grinding—and all your Diablo 4 gold—go down the drain.
The trouble is, the spread between “awesome” and “useless” here isn’t small—it’s massive. One player gets lucky and lands a bonus that rockets their damage output through the roof, quite literally turning a solid weapon into a legend. Another gets stuck with a tiny resistance buff they barely notice while dodging one-shots in high-tier Nightmare Dungeons. You end up with wildly different gear power based purely on RNG, which feels like it’s undoing a lot of Blizzard’s recent moves to make progression in Diablo 4 more straightforward and less of a coin toss.
It gets scarier when you start talking Mythic Uniques. These things are unicorns—season-defining pieces like the Harlequin Crest (Shako) that most players will maybe see once per season if they’re lucky. Picture finally getting one, investing every scrap of resource you’ve got, only to Sanctify and roll “Indestructible.”
That single dud roll means your rarest drop is forever stuck as second-rate, while your mate’s Shako pulls a top-tier Greater Affix. Now they’re miles ahead, and not because they play better or work harder—just because RNG smiled at them.
The community’s been loud about it on the PTR. Tons of people are suggesting fixes—like letting us reroll Sanctification using ultra-rare mats, dropping the trash perks from the endgame loot pool, or making it so Mythic Uniques only roll the top-tier powers.
That way, you’re still rolling the dice, but you won’t nuke your build because the game decided you needed an effect you’ll never use. As it is, Sanctification feels less like a grand finale to your gear journey and more like a trap. Anyone eyeing this mechanic when it goes live should think long and hard before risking their best kit—and maybe check the smarter way to diablo 4 buy items if Blizzard doesn’t tweak it.