GW 2 Legendary Gear and Precursors

We aren’t quite ready to go into all the details here, but what I can say is you will see a specific way to build precursor items on your way to a legendary. On top of this, you’ll also see new legendary weapons and new types of legendary gear in 2013. Building your precursor will require a large amount of the new crafting material rewards listed above, 500 in crafting, and likely a combination of other items earned for completing more specific content in the game.
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In addition, we’ll also improve the functionality of legendaries, allowing you to set their stats when out of combat to any stat combo available, so you don’t need to transmute stat changes for legendaries. Legendary gear will remain with the same tier of stats as ascended gear and will not be made more powerful than other gear, it will simply be slightly more convenient since it will no longer need transmutations to change stats.

We aren’t quite ready to go into all the details here, but what I can say is you will see a specific way to build precursor items on your way to a legendary. On top of this, you’ll also see new legendary weapons and new types of legendary gear in 2013. Building your precursor will require a large amount of the new crafting material rewards listed above, 500 in crafting, and likely a combination of other items earned for completing more specific content in the game.

Our WvW team coordinator Devon Carver did a fantastic job summarizing where we want to take WvW in the future in his blog here. One additional exciting release you’ll see on top of the high-level notes Devon called out in his blog post is the replacement for the original WvW orb mechanic in our borderlands maps. This change should provide more diversity in the gameplay of WvW and make our borderlands more exciting. Of course, everything I’ve talked about in terms of progression and rewards in this post so far will be available in WvW as well! 

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