Latest POE 3.3 Builds: Duelist Slayer Spells

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1.POE 3.3 Builds For Earthquake Bleedquaker

3.3 was Again a nice update for this development. No nerfs and a few pics buffs!
– EQ now features a great deal reduce delay for the aftershock impact!
– EQ now as a Vaal Version that adds harm and fun 🙂

– Pretty secure (6k– life, 77% hit AND spell block, big leech) -> can go AFK in maps
– Incredibly superior group damage and clear speed
– Atziri / Uber lab viable (did each at lv 80 on a 5L on 3.0 beta, missing five skill points as a result of missing acts)
– Can do all maps including Guardians
– Can do nearly all map mods (except no leech, Hexfont and Blood magic)
– HC viable (though I by no means played a lot HC, so others might judge if this can be correct)
– Blood everywhere, searching pretty nice with diverse gore themed MTX
– Uses bleed as a principal damage supply -> one thing special 🙂
– Can reach greater than 250k single target DPS with investment and a great deal larger group damage

– The construct requirements two highly-priced products to get its complete possible:
1) +1 Curse Anvil (2 to 3 Exalted)
2) Helm with uber lab enchant for lowest EQ duration (about 50C)
– “only” 250k+ damage so no million DPS content destroyer 🙂
– Will struggle to perform Shaper as a consequence of “low” single target damage

Leveling Guide:
This development is rather uncomplicated to level.

Start off with Cleave as your melee AoE skill. Purchase EQ, much less duration, and swift affliction as quickly as you can and level them. Use either EQ or bleed, depending around the axe you locate. Should you get an axe that syncs nicely with your EQ delay, use EQ. Otherwise, use Cleave with Multistrike and more quickly attacks rather than less duration and swift Affliction.

Get RT as soon as you can, it will give a lot of clear speed. Try and get the bleed passives later within the game because, in the beginning, they’re extremely weak. Take life and damage once you feel you need it.

Following you may have RT, you can find 3 huge clusters that all give survivability, two also give harm. It is actually up to you, what you would like to get next. I normally do plenty of traveling first in order that I just can gather each of the superior passives for the duration of the late game. Practically nothing is more annoying than having to level from 82 to 86 just to get 40 strength from passives.

8% additional Block Chance should you were Broken by a Hit Not too long ago,
40% improved Harm if you have taken no Damage from Hits Lately

Versatile Combatant:
100% of Block Chance applied to Spells

Gratuitous Violence:
Attacks have 25% possibility to lead to Bleeding
30% elevated Harm with Hits and Ailments against Bleeding Enemies

The Pantheon Powers add one more layer of defense to the make.
Soul of Lunaris
Soul of Gruthkul

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2.POE 3.3 Builds For Lacerate Facebreaker Elder Bleed Gladiator ft. Blasphemer’s Grasp

We are employing bleed as our primary harm by having the ability to inflicting Bleed up to eight occasions due to Crimson Dance in the talent tree (for bleed is our major damage, you need to not concentrate on low tooltip damage which will have). We make use in the following abilities coming from Blasphemer’s Grasp;

Now has an added harm effectiveness and base damage of 60% at gem level 1 (down from 95%), as much as 73.7% at gem level 20 (down from 117.8%).
Now gains up to +9 to the location of effect radius at gem level 20 (up from +5).
Now has 25% likely to cause bleeding on hit.
Now offers 25% much more harm with hits and ailments against bleeding enemies.
No longer has 25% less attack speed.

-Deadly Ailments Help
Now causes supported abilities to deal 45% a lot more harm with ailments at gem level 1 (up from 40%), up to 64% at gem level 20 (up from 59%).
Now causes supported abilities to deal 10% less harm with hits (down from 20%).

+ Fairly quick clearing speed (not the fastest available)
+ Getting solution to experience a rare ability in POE meta: Lacerate
+ Insane survivability
+ Reflect damage proof create
+ Capability to run all map modes
+ Capacity to run T14-15 corrupted maps

– Reasonably extended end game boss fights
– Being in need of going back within the map to gather loot for we inflict bleed and move forward when mobs’ lives are drained & they finally die

In the following order:
– Blood inside the Eyes
– Gratuitous Violence
– Painforged
– Versatile Combatant

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