Camelot Unchained : Be Careful What You Wish For Dev BlogCamelot Unchained : Be Careful What You Wish For Dev Blog

 

 

A new developer blog has cropped up on the Camelot Unchained site. Entitled “Be Careful What You Wish For”, Mark Jacobs discusses the road he and his team traveled as they began to consider making an MMO.
Well, quite a while ago a friend of mine and I were discussing what kind of games could succeed in Asia. He gave me some tips and I filed those away for future use. Many months later I remembered one of those tips, the one that had been especially important to me throughout my career, use dragons! One of my first online games was, of course, Dragon’s Gate and I still wear the same dragon charm that I have worn for over 20 years. Putting dragons into a game is hardly new. However, what if our world’s dragons were a mere reflection of what these beings are in their own reality? In addition, what if in their dimension their technology is what we call magic? Then, what if a cataclysmic event pierced the walls (Veil) and the power from that dimension flooded our world – a world with no magic, wizards, and dragons? Moreover, what if that power brought these legends and stories, dreams and nightmares, to life all at once? How would the world be changed? Would it even survive? This shattered world is the backdrop for what comes next.