Some principles that goblin gets rich
Large-scale, mass production
Scale is profit. In wow, occasional windfall profit can not open the rich door for you. A good business idea is not difficult to be found, let alone it is only a game. No matter in which area, the rich concept obeys large-scale and mass production method. Successful goblin is a commodity types transform machine, which relies on auctionâ€™s platform, by burning point card and business skillâ€™s process to let abundant commodities change to rare items. Getting through some selling skills and cruel price-cutting competition to achieve their wealth addition.
Perseverance and insistence of gaining golds
Time is money. Your money could be restricted the small amount of servers, but facing to all players who have different demands, you can satisfy them but neglect it. From a professional goblinâ€™s attainment, you are out of duty. It just likes you are a priest, but seeing MT drops blood and can not treat them. What support â€œfulfil our dutyâ€ is just the preserve willpower and great desire to get golds. It is a prerequisite for whether a player can become hobgoblin.
Long tail theory
When a lot of wow players try all kinds of methods to sell gems, cut colorfulness, rub deck, sell glyphs, make mounts, high class equipment, bag and high enchantment, whether you think other business chances besides these? The essence of being a businessman is taking money from other peopleâ€™s pocket. Therefore no matter the goods are high or low class, as long as the profit is enough, they can become commodities.
There are a few things that hurt Mists in this area and yet several which saved it from getting a much lower score. The first is the fact that Warcraftâ€™s gameplay systems are really starting to become out of date when compared other MMOs emerging in the market. Linear questing and hubs are becoming a thing of the past. This style of MMO gameplay needs to evolve in Warcraftâ€™s next expansion for sure. Mists offered some solid rewards in terms of getting through the content, no doubt, however there are much better worlds to play in out there on the horizon and even right now.
The talent system also hurt a lot here. The fact that talents are now so simple and that a strong portion of character customization is reduced to so few choices really makes the leveling process feel like you are missing something. If this system was designed for players to join the game from the start I would find it very unrewarding. For high level players it is just a respec and a few choices at the end to flesh out your character. I do think this new system has hurt the game. Even if players argue that there are more choices for classes, I personally canâ€™t see it. The idea was to be rid of cookie cutter builds, but this seems to have only made it worse.
The new dungeons, scenarios, challenge modes, and the Pet Battles definitely save Mists from getting a low score. The new challenge mode system really is fun and gives players a whole new goal to shoot for. The Pet Battles also are a lot of fun and add a lot to the game even if theyâ€™re â€œfluffâ€. I found both of these to really add to the enjoyment of playing the expansion.