Guild Wars 2 The Charr Races

The Charrs are a race of cat as the humanoid who were one of the many antagonists in the Guild Wars and will return as a playable race in Guild Wars 2 Gold. They are a ferocious carnivorous race who live East of the Cimefroides and were responsible for the destruction of the Ascalon. You cannot call the noble Charrs and you can call them care, but you can say that these traits help in the dirty war against the Dragons Aboriginal.
The unification of the Charrs

The Charrs have a very rich history as a race being that they are older than the human race and by far. They originally lived somewhere in the Northern Cimefroides roaming in trolls that were loosely held with all of the fighting of power-hungry Charrs. They lived like that for a long period of time until they United under a single leader, the Khan-Ur, to put an end to internal conflicts. This allowed them to expand to the East and to the expanses of the South.

The Charrs finally found their way to the border of the Crystal desert where they started a war against oblivion, serpent like creatures which maintain the Temple of Kings primitive and the area around it. The war was won with the evenetually forgotten leaving only Charrs. Charrs finally found a bit of “peace”, and as a power as race-hungry war could have.

Of course, there may be peace in the world of Guild Wars. The Charrs are not the heroes of this story, someone else must come to fill this role. Finally, the gods, who were enemies with the Charrs, the solved this problem in fact emerge humanity began to invade the Charrs land. Humans were much more powerful, in part because of their control of the magic that is granted them by their gods. The Rise and Fall of Ascalon

As a boy, I spent much time in those lands. Watch them now. Instead of ponds and streams, we have pools of bubbling tar and mud rivers. It saddens me to see Ascalon in ruins. -Prince Rurik

Humanity invaded land Charrs claiming any of the southern zone. Charrs planned to lead an assault against Ascalon, but have been stopped in their tracks when the Khan-Ur was assassinated by an unknown. This led the Charrs to break and the current Khan-Ur children fight to try to take control. Human beings humans have taken advantage of the situation by the construction of a massive wall that prevented the Charrs to invade the South in this as human beings humans called Ascalon. Humanity does not stop there. They began to build settlements North of the wall, what could the Charrs raid with little success.

The Charrs broke into the major four bands: the iron Legion, the flame of the Legion, Legion Sanglante, and Ash Legion. All these elements will be part of your personal history of creation of character (except for the Legion of the flame). They remained north of the wall of thousands of years when humans rested easy in their Kingdom of Ascalon. It was until the Charrs found themselves their own gods.

Two hundred years before the Charrs furnace began to ally themselves with the Titans. The Titans began to give them the power they could use to fight humans and their tools given to them by the gods. The Legion of the flame was the first to swear loyalty to the new gods and magic was given in which they could use it to destroy human beings human South of the wall. The only deny this new magic, Bathea Havocbringer, was defeated which resulted in all females have been removed from the field of battle.

The most powerful of this magic caused the furnace, an event which destroyed a large part of Ascalon and began the massive invasion of the Charrs in the South. Surmia was the first to fall because it is outside the wall. The wall was quickly overwhelmed and the invasion of the Charrs deep into human lands until two years later, when humans have defeated the Titans and removed their new source to find.

After the invasion of Ascalon, the Charrs South Orr. This is where they marched to the traces of the capital when the Counsellor of the King has used a “Lost Scroll” to bring about the complete destruction of Bobby Orr. The Charrs never set foot in the city, but Orr no longer existed. You could not say that it was a victory for each side, although the Charrs lost much less than those of Orr.

The movement of the world

The war continued, for years until the Charrs were destroyed and conquered each city until nothing was left by the city of Ascalon. This is where the King summoned Adelbern Foefire who killed a large part of the Charrs invasion force and brought back the spirits of the guards that now remain in the dead city defend, even after death. The remains of human beings humans fled to Ebonhawke, which remains today as the last regulation of Ascalon.

The Charrs were never able to conquer the city of Ascalon, but they were able to build the black Citadel on top of the old Ascalon capital of Rin. They were also able to get all of their lands, without the city of Ascalon, which they currently reside.

Of course, this would not have been possible if it was not for Kalla Scorchrazor who joined the Charrs and defeated the shamans of the Legion of the flame. The women Charrs which have been hunted there several years ago had been hard training to resume their role in the battle and put order once more the Charrs.

Now the Charrs reside in their country of origin old ready to Buy GW2 Gold fight the elder dragons. They allied themselves with other races, although one must ask if it is an alliance of convenience or necessity. Time will tell with this cat as the race of the beasts of war suffering from hunger.