Evolution of Combat

After we announced the EoC back in June, many of you asked how you could continue using the current combat style for non-PvP content; particularly for longer Slayer assignments. It’s clear that many of you like the current system, and you challenged us to keep it in the game.
So, we did.
You’re able to keep using the traditional, low-intensity combat that has always been a part of RuneScape. Clicking on an enemy still initiates a repeated auto-attack, and the amount of damage this does can be multiplied for a 20-minute period by using the Momentum ability.
Momentum is an ultimate ability in the Defence/Constitution category, available to players of all levels, that can be activated when your adrenaline is fully charged. You can access this ability via the ability book that’s been incorporated into the ‘magic’ side stone on your interface.
You can also minimise the action bar at any time. This will free up valuable screen space, and will keep your chat window active by default, so you don’t need to press enter each time you want to speak to your friends.
So what does this mean for you? Well, basically you get to pick and choose the features you want to use without being forced to do any of it. You can have all the cool new gear and other upgrades that the EoC brings, while still enjoying the game in the way you’re used to via the Momentum ability. It’s just one more click every 20 minutes or so!
EoC: Upcoming Changes
Changes To EoC on Launch
When the Evolution of Combat launches next week, there will be a number of changes from the current beta based on your feedback since the last rebalance.
These are the most significant changes, and also the ones that have caused most discussion on the forums!
Combat Triangle
There has already been a significant amount of rebalancing done in the beta around this, but there has been consistent feedback that the triangle is too strictly enforced in certain instances, particularly around PvM. This means that – in certain cases – you have to carry three sets of kit.
Therefore we’ve significantly increased the hit chance for users in either the same or negative side of the triangle as a result. We will continue to monitor this after release, so please let us know your feedback next week.
Potions & Herblore
Following your feedback, these have been powered up and given a serious boost compared to the beta.
As with potions, there’s been a lot of discussion around Prayer and how it now interacts with the combat triangle. There is a general consensus that it is currently underpowered in the beta; therefore, at launch, it will be significantly stronger than in the current beta version.
Equipped Items Interface
The star system in the Equipped Items Interface was intended to provide a clear indication of an item’s effectiveness, but has ended up causing more questions than answers. For release, this is going to be replaced by a numbered bar, which will be less ambiguous and easier to interpret.
Special Attacks
There are no special attacks in the EoC (they’ve essentially been replaced by abilities) but there has been consistent feedback from yourselves that you like the current special attacks and would like to retain them.
Firstly, in the current beta, God Swords now have passive effects that are similar to their special-attack counterparts.
The list of items and effects as follows. All have a 1/4 chance on hit to do the following:
Armadyl: Increases Attack and Strength stats.
Bandos: Decreases targets defence if they are above a certain base Defence level.
Saradomin: Heals some of your base life and prayer points.
Zamorak: Stuns your target.
Enchanted Excalibur (off-hand): Heals some base life points, which are boosted if the player has completed the elite tasks.
We are going to monitor how these work and potentially add similar passive effects to other items in the future, too.
The RuneScape Team