Tag Archives: PoE Guide

What Are Path Of Exile Accuracy And Crit

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In Path Of Exile, Crit is rolled once per skill activation (an attack with multistrike for example still counts as only one skill activation). Unlike buy poe orbs, this requires you to spend some time to understand.

Think of it this way, when you attack it rolls a number 1 to 100. Say it gets 65. On each enemy it compares that number to your crit chance, and if it’s lower than your crit chance, it crits. If you have assassin’s mark on some enemies, the crit chance on those enemies is different. So if your crit chance is 62, it compares 65 to 62, it’s not lower, so it doesn’t crit that enemy. If a second enemy is affected by Assassin’s Mark, you have a crit chance of 67 on that enemy, so it compares the same 65 to 67. 65 is lower than 67, so it crits.

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GMP will increase the odds of a power charge IF you crit, since the percentage chance on PCoC is rolled independently for each crit. But you can only ever get one power charge and one frenzy charge per skill activation.

Cursed enemies have an additional x% chance to receive a Critical Strike: This effect is additive with player’s current chance to deal a critical strike. For example, if a player has a 20% chance to critically strike with an attack or spell, and it hits a target inflicted with level 1 Assassin’s Mark, the target will have an additional 5% chance of receiving a critical strike, for a total of a 25% chance. Because this effect is separate and additive with a player’s critical strike chance, which has a maximum of 95%, Assassin’s Mark makes it possible for enemies to have a 100% chance of receiving a critical strike.

In fact, while critical strike chance is rolled once per attack, accuracy is rolled per hit (note that this is different from per projectile since one projectile can hit multiple targets with pierce, chain and fork). If you don’t hit you obviously don’t crit either, so with gmp increasing your chance for a potential hit you also increase your chance for a power charge.

Also critical strikes roll accuracy twice, first on the initial hit and then again on the critical strike. So if your attack rolls a critical strike it can happen that you still don’t crit the monster cause your second accuracy roll failed. Also pcoc has only a %chance so more projectiles = higher chance. All together GMP will help you get a more reliable power charge sustain (especially with terrible accuracy).

There’s a lot more players guide on U4GM, so be sure to check out if you need some guides. Keeping an eye on poe buy chaos, you will get more gains.

How To Make An Explosive Arrow Build Fun In PoE

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So far the conclusion maybe you have found is to use Elemental Equilibrium+Storm Cloud and Explosive arrow in Path of Exile, so you always have a -50% resistance on targets with the fire explosion. But how to make an Explosive arrow build fun? Deadeye with Endless Munition for +1 projectile and +50% explosive radius? Elementalist with Elemental Proliferation on everything?

You’re better off using quill rain+a ring/abyss jewel with lightning or cold damage. Explosive arrow got hit extremely hard with the ignite nerfs, but if you are really set on trying to make a build around it, I’d suggest pathfinder if you have the poe currency for flasks, otherwise berserker for 40% more damage + warcry sustain or slayer for overkill leech+20% cull (equal to 25% more damage). Deadeye and elementalist are simply bad ascendancies right now, as other classes do their job but better.

Path of Exile

Pathfinder and Ascendant are the best ascendancies right now. AOE is amazing and for single target you should abuse zerphi flask and possibly use a 4l setup for cremation for more single target. You can even run cremation in a 6L helm (conc effect + immolate in elder helm) and it basically solves your single target problems. Was able to take down all t16 guardians so far with this setup.

In fact, if you’re wanting to run EA, EA is an incredibly expensive skill. It’s not like most attacks. Each cast can cost 160~ mana per shot, needing 5 stacks, that’s 800 mana for one full stack. A lot of EA builds are forced into blood magic for this reason. Also note that your initial hit you’re not scaling, so don’t expect much leech action to take place. So yea, just be aware: with EA, you need to focus on being able to deal with the mana cost, you can’t just fudge it like you can with other attack and most spell builds.

Hopefully the above advice will be helpful to you, keep in mind that having enough orbs is important to you at any time in Path of Exile, orbs are what every exile needs in his backpack because these tiny round currency balls that can make you more powerful and effective in the game. And buy exalted orbs on U4GM will be a great choice for you.

Best Tips About PoE Wicker Man And Spectre Summoner

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In Path of Exile, Spectre based summoners plow through nasty maps and bosses with minimal investment. Defense is easy to scale, and offense scales with the level of your spectres, the number of links you can provide them, and to a lesser extent your gear. Bear in mind that having enough path of exile currency is not bad for you.

Path of Exile

Equip a Stone of Lazhwar and an Advancing Fortress, and watch your block and spell block max out when using Bone Offering. Something still hits you? 10k EHP soaks up all but the most devastating one-shot mechanics. Need a cheap 6-link? A Tabula Rasa can take you all the way to Shaper.

Path of Exile 3.1 build focuses on two types of spectres that benefit from all of the same support gems:

Tukohama’s Vanguards cast a tanky Scorching Ray totem that deals massive damage if the burning gets to stack up. The Totems also lower the fire resist of their targets by -1% per burn application, down to -24%. This stacks with the -50% fire resist from Elemental Equilibrium.

While the resistance penalty from the Tukohama’s Vanguards’ totems will not exceed -24%, regardless of the number of totems, each individual totem will contribute a separate damage over time system. So the more totems, the more damage.

Wicker Men are giant bears that use Righteous Fire to deal AoE damage to everything around them. Their RF auras do not stack, but they provide nice AoE coverage for clear speed. They are nice for clearing out the trash mobs so the Vanguards can focus on the tanky stuff. They were balnced in 3.1, but are still relevant in this setup.

In addition, using Animate Guardian wielding 2 x Dyadus Axes, which will make enemies take 200% more burning damage when chilled. Dyadus also has the effect of chilling enemies for 1 second, or 2.5 seconds with the Icetomb chest piece.