Tag Archives: buy wow power leveling

Don’t buy WOW power leveling?

It’s time for the Warlords of Draenor beta. But the need for a beta now is deeper than appeasing the community’s need for new purple pixels. Three reasons:

First, and foremost in the mind of a multinational business like Blizzard, the beta itself is needed to show investors and other stakeholders that the company is moving forward with their flagship property and is executing its recovery plan. Let’s not argue about how healthy or not healthy WoW is at the moment — it has had a subscription drop and the market demands that it tries to recover from that. Part of the rejuvenation process is to release an expansion that alters the gameplay in fundamental ways that will draw players back in.

Second, the beta itself is going to compete for attention with Elder Scrolls Online, which releases April 4th. Make no mistake, the MMO market is competitive, and Blizzard knows how to play the game. There’s always been a lot of scuttlebutt about how such and such a game is coming out soon and Blizzard is going to play dirty and release a new game around then. I don’t buy WOW power leveling. But they certainly do recognize that there is a good reason to start to talk about the game now rather than when another AAA title makes it debut. Why force the larger community to pick between two games when a simple calendar move could allow everyone to have both? Blizzard is full of insanely good gamers too, they’re going to be playing ESO, they get it. Co-exist.

Finally, and perhaps most importantly, is what the lack of beta is doing to the community’s mood. Yes, much of the whining (for lack of a better word) about not having a piece of test software is only out of love for the game. But when you combine that negativity on a large scale, that want of new information, the need to see first hand what the future of the world we all play in will look like, it becomes an issue. Blizzard has dealt with some major community problems in the past, and they’ve responded, it seems, by becoming more and more transparent and accessible.

City of Steam : Games of 2013 – City of SteamCity of Steam : Games of 2013 – City of Steam

 
Part of our ongoing effort to keep our readers informed is to make sure they have the knowledge they need to be excited about a game. We’ve reached out to every developer releasing a game this year to have them talk a bit about why their game is special. Next up in this ongoing series is City of Steam. Read our mini-interview and then talk about it in the comments.
MMORPG: What does 2013 have in store for your game?

Gabriel Laforge: Just last December we wrapped up our Closed Beta test, so this year we have our sights set on releasing the Beta version. We also have a Greenlight campaign up on Steam, which, if successful, would also mean having a client version available for those who are completely adverse to browser games (hey, it happens!).

 

  

Camelot Unchained : Be Careful What You Wish For Dev BlogCamelot Unchained : Be Careful What You Wish For Dev Blog

 

 

A new developer blog has cropped up on the Camelot Unchained site. Entitled “Be Careful What You Wish For”, Mark Jacobs discusses the road he and his team traveled as they began to consider making an MMO.
Well, quite a while ago a friend of mine and I were discussing what kind of games could succeed in Asia. He gave me some tips and I filed those away for future use. Many months later I remembered one of those tips, the one that had been especially important to me throughout my career, use dragons! One of my first online games was, of course, Dragon’s Gate and I still wear the same dragon charm that I have worn for over 20 years. Putting dragons into a game is hardly new. However, what if our world’s dragons were a mere reflection of what these beings are in their own reality? In addition, what if in their dimension their technology is what we call magic? Then, what if a cataclysmic event pierced the walls (Veil) and the power from that dimension flooded our world – a world with no magic, wizards, and dragons? Moreover, what if that power brought these legends and stories, dreams and nightmares, to life all at once? How would the world be changed? Would it even survive? This shattered world is the backdrop for what comes next.

 

Dragon’s Call II : New PvP Features AddedDragon’s Call II : New PvP Features Added

 

 

Dragon’s Call II players will want to check into the game to take advantage of a pair of new PvP-centric features that have been added. In the first, players can join championship competitions for matched play. In the second, players take part in a no-hold-barred PK fest for supremacy.
Have any enemy with piled-up grievances? The “Duel” system will bring gamers a brand new experience. Gamers only need to click the role name of a player and select “Duel” to invite the target to fight; of course, this is a big stuff and the opponent also has the right to reject
 

 

Vanguard : Celebrating Six Big YearsVanguard : Celebrating Six Big Years

 

 

 

Vanguard: Saga of Heroes recently went with a hybrid subscription-free to play revenue model. Since then, the team has been working hard to give players lots to experience and look forward to in the future. We had the opportunity to check out Vanguard’s new look in a couple of areas and to talk with Producer Harvey Burgess and Game Designer Corey LeFever. See what we discovered and then relate your experiences in the comments.
Vanguard has the distinct honor of being the final Sony Online game to go free to play, a move that frankly surprised many fans of the game who waited for a long while to finally see it head that way. Since the August conversion to F2P, the player population has increased and continued to see ‘bumps’ at specific times including the launch on Steam and after significant updates to the game. In fact, after the Vanguard release on Steam, the population grew so precipitously that instancing had to be introduced into the game! During my tour, it was also abundantly clear from the number of players running about that the population is good-sized.

 

 

DUST 514 : Dust and EVE Sitting in a TreeDUST 514 : Dust and EVE Sitting in a Tree

 

 

Now that the DUST 514 PS3 open beta is in full swing, we thought we’d corral Brandon Laurino, Executive Producer at CCP for Dust 514 to talk more about how EVE and DUST are functioning together. Check out our exclusive interview and then talk about it in the comments.
MMORPG.com: Will Dust players be able to join corporations from the get-go?

Brandon Laurino: This is currently live. Corporations between EVE Online and DUST 514 are completely the same, down to running off literally the same backend system. DUST 514 players can join EVE Online corporations that have been around 10 years, or can make their own Corporations and recruit EVE Online players into it, or keep it a Corp of exclusively DUST 514 mercenaries. The choice is yours.

Read more of Adam Tingle’s DUST 514: Dust and EVE Sitting in a Tree.

 

Knight Age : Surprise Events PlannedKnight Age : Surprise Events Planned

 

 

Joymax has announced that the team behind Knight Age has planned a slew of surprise activities for players including searching for hidden pupae and battling alongside GMs. The new events are slated to kick off on January 15th.
Knight Age will introduce a variety of cool events coming January 15th.  “Search for the Hidden Boss Pupa Egg” is just one event that will have players wide-eyed and on the look out!  Boss Pupa Eggs are a rare drop that can only be found by defeating the bosses at the end of the dungeon, but during this exciting event, it’s not the ONLY means to pick up a Boss Pupa.  For a limited time, random Boss Pupa Eggs will be placed across the field in Grey Shores of Oblivion once a day.  Players should keep their eyes peeled because it’s all first come first served

 

 

 

Dragona Online : The Official MMORPG.com Dragona ReviewDragona Online : The Official MMORPG.com Dragona Review

 
Dragona Online is self-described as a world where swords, sorcery, dragons and monsters exist. It sounds like a high-fantasy gamer’s paradise. See how Dragona measures up in our latest review. Leave us your comments when finished.
There’s been a trend of MMO burnout recently, and games like Dragona are part of the reason why. The game plays it safe taking cues from all the big MMOs on the market and while there is a few interesting ideas, the execution is rushed and lacklustre. I suppose I just summed up this review in the first two sentences, so I should take a moment to praise some highlights with more details on them later in the proper sections. The art direction is very well done, especially the environments, but character models are disgustingly fan service, an auto travel feature, while badly implemented, is a nice try at the very least and classes do feel distinct from each other even though ability gain is far too slow. I suppose each of those points came with criticism but get used to that, it will be the entire tone of this review. Pour a glass of wine for this one, you may need it. 

Mayans, Exploits, and RepercussionsMayans, Exploits, and Repercussions

 

 

 

 
MMORPG: Pathfinder is one of the top RPGs out right now in the tabletop world. What is it like for Goblinworks to bring this game into the online universe?

 

Ryan S. Dancey: I have such a sense of pride about Pathfinder.  A lot of people don’t know this, but when Lisa Stevens (Paizo Publishing’s CEO) and I were working at Wizards of the Coast, we wrote a lengthy 10-year plan for the Dungeons & Dragons business.  After we both left, Wizards decided to pursue a different path.  With Pathfinder, Lisa is following our original plan and having huge success.  So I feel like a happy uncle to everything that Paizo has accomplished – watching them make history has been one of the highlights of my life.

 

We approach Pathfinder with a deep sense of the love and community that Paizo has created.  Pathfinder isn’t something that can be treated cavalierly.  Every decision we make about the game is debated and discussed with a panel of Paizo’s top leadership, and we give the entire Paizo staff numerous opportunities to see what we’re working on and give us comments and feedback.

 

 


Read more at http://www.mmorpg.com/newsroom.cfm/page/1#jbv6rDK25Xd5bvke.99

 

World of Warcraft : Cinder Kitten to Benefit Hurricane Sandy VictimsWorld of Warcraft : Cinder Kitten to Benefit Hurricane Sandy Victims

Blizzard has announced that a special edition Cinder Cat will go on sale before the end of the year in World of Warcraft. Proceeds from the sales of the pet will be donated to relief efforts for Hurricane Sandy victims.

Support the Red Cross’s Superstorm Sandy Response relief efforts and adopt a Cinder Kitten when this fiery feline arrives in the Blizzard Store later this year. Your support will enable the Red Cross to provide shelter, food, emotional support, and other assistance to survivors of disasters like Superstorm Sandy with 100% of the $10 USD adoption fee during this charity drive going toward this worthy cause.