PoE: Interesting Ideas On New Ascendancies For All 6 Classes

In Path of Exile, what would the possibilities for new Ascendancy classes be? I have tried my best to create iconic Ascendancy classes for all 6 non-Scion characters and also given Scion 6 new minor ascendancies based on these 6 new ones. Meanwhile, don’t forget enough poe exalted orb is important.

1. Witch Ascendancy: Prophet

Not many new mechanics are present. The only core-game rework is going to be for Innervate, as this is a new buff. Innervate instead now grants 30% increased Movement and Cast Speed.

Path of Exile

The focus is on lightning since there isn’t a single Ascendancy really focusing on it currently. It fits the Witch best as the Witch is the Intelligence class, which Lightning identifies with. The starting position also leads to an obvious Lightning build.

2. Ranger Ascendancy: Huntswoman

The new mechanic introduced here are Tamed Beasts. This is very similar to Raise Spectre, but completely bases itself off the idea of taming wild beasts to make them your companion. The Tamed Beast system relies on the Bestiary, which has 4 categories of Beasts: Beasts of the Wild, Sands, Caverns and Deep. You can right now catch Beasts of each category. However, you can with a new Skill Gem also tame them. Unlike Spectres, these Beasts have their own level and raising a Beast is a job in itself.

3. Duelist Ascendancy: Phantom

There are no new mechanics here, but the Phantom still brings some interesting things to the table. Notably, a somewhat weaker cold-RF and strong damage mitigation. It also opens the gates for a reflect build which may interest some. Last Stand is a new buff though, which simply reduces damage taken by 10% for a short time. So going ahead and reserving 90% of your Life may actually be a valid strategy if you can somehow make it work.

4. Marauder Ascendancy: Envoy

As one might notice reading through the Ascendancy, the Envoy is basically a guy running around with 4 Harbingers. He has every Harbinger type at his disposal and also received a new one unique to him. There is not much else to say other than strong effects all around. It is notable to point out that he is able to convert more spell damage into attack damage in addition to the Crown of Eyes effect. So expect an actual low life attack build to come out of it.

5. Shadow Ascendancy: Conjurer

A notable new mechanic are Reflections. They actually already exist in the game. Vaal Double Strike, the Reflection enchantments for gloves and Mirror + Blink Arrow all create Reflections of your character. These can be built around with the Conjurer, leading to a flexible choice of summoner+attack builds or pure summoner builds.

Reflections innately only receive your weapons, but the Conjurer can let all Reflections gain all armour you are currently wearing, opening up for on-death effects and other gimmicky stuff. They are basically Animate Guardians but with your stats.

6. Templar Ascendancy: Fallen

As one might notice, a focus is on a hybrid spell damage and attack speed build. Building your main hand is incredibly important, as it scaling your spell damage might turn out to be a challenge. Too much attack speed on your weapon and you might turn out to have lower DPS, but too low attack speed and you won’t be casting much. Body of Steel allows the player to heavily benefit off strong life regeneration, as it nearly doubles his effective life regen rate.