Funcom has announced that players

Funcom has announced that players of the Alternative Reality Game set in the realms of The Secret World have spent over 30,000 hours working to unravel the mysteries of the end of days. As December 21st approaches, players are investigating events in the ARG at an astonishing pace.
The ARG takes place online (and outside the actual ‘The Secret World’ MMO) in the Situation Room, a main hub where participants can live chat with each other, see updated video briefings and access several intricate puzzles that are being made available over the course of the ARGs lifespan. Among some of the tasks participants encounter are situations where they must ‘hack’ (obviously not the illegal kind) computer terminals to access information, investigate strange websites, and go through other challenges and mini-games that will put their mental capacity to the test. Players accumulate points, and they have access to a special profile page where they can track their progress.

Prior to inferno, I always bought/kept items with dexterity and vitality and I had a health pool of about 35,000 HP.

Come INFERNO, it doesn’t matter if I have 35K or 70K, I simply cannot get hit and survive. So I ditched all my vitality

and protection gear and stacked the only alternative attack speed. I’d be extremely happy to go around with no attack

speed but being able to withstand a hit. Dying from something offscreen is extremely frustrating and game designers

should address this and not the fact we stack attack s

Runewalker, the creators of Runes of Magic, is now working with Sony Online Entertainment to bring a new game, Dragon’s Prophet, to the world. In today’s Free Zone column, we speculate as to whether or not Runewalker can ‘hit another one out of the park’. Check it out before lending your voice to the conversation in the comments.

 

This former status, has contributed to my interest in Dragon’s Prophet. The IP is new and thus unrelated, but it’s from the same developer, Taiwan-based Runewaker. So, I wonder if the studio can follow up with a second success. As well, there’s a personal factor. I simply happen to like the concept, which is based on taming the great creatures to accompany and aid you on your adventures. So, any title featuring this element tends to grab a bit more of my attention than average.

 

Read more of Richard Aihoshi’s The Free Zone: Can Runewaker Repeat its Success?