Latest POE 3.3 Builds: Duelist Slayer Spells

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1.POE 3.3 Builds For Earthquake Bleedquaker

3.3 was Again a nice update for this development. No nerfs and a few pics buffs!
– EQ now features a great deal reduce delay for the aftershock impact!
– EQ now as a Vaal Version that adds harm and fun 🙂

Pros:
– Pretty secure (6k– life, 77% hit AND spell block, big leech) -> can go AFK in maps
– Incredibly superior group damage and clear speed
– Atziri / Uber lab viable (did each at lv 80 on a 5L on 3.0 beta, missing five skill points as a result of missing acts)
– Can do all maps including Guardians
– Can do nearly all map mods (except no leech, Hexfont and Blood magic)
– HC viable (though I by no means played a lot HC, so others might judge if this can be correct)
– Blood everywhere, searching pretty nice with diverse gore themed MTX
– Uses bleed as a principal damage supply -> one thing special 🙂
– Can reach greater than 250k single target DPS with investment and a great deal larger group damage

Cons:
– The construct requirements two highly-priced products to get its complete possible:
1) +1 Curse Anvil (2 to 3 Exalted)
2) Helm with uber lab enchant for lowest EQ duration (about 50C)
– “only” 250k+ damage so no million DPS content destroyer 🙂
– Will struggle to perform Shaper as a consequence of “low” single target damage

Leveling Guide:
This development is rather uncomplicated to level.

Start off with Cleave as your melee AoE skill. Purchase EQ, much less duration, and swift affliction as quickly as you can and level them. Use either EQ or bleed, depending around the axe you locate. Should you get an axe that syncs nicely with your EQ delay, use EQ. Otherwise, use Cleave with Multistrike and more quickly attacks rather than less duration and swift Affliction.

Get RT as soon as you can, it will give a lot of clear speed. Try and get the bleed passives later within the game because, in the beginning, they’re extremely weak. Take life and damage once you feel you need it.

Following you may have RT, you can find 3 huge clusters that all give survivability, two also give harm. It is actually up to you, what you would like to get next. I normally do plenty of traveling first in order that I just can gather each of the superior passives for the duration of the late game. Practically nothing is more annoying than having to level from 82 to 86 just to get 40 strength from passives.

Ascendancy:
Painforged:
8% additional Block Chance should you were Broken by a Hit Not too long ago,
40% improved Harm if you have taken no Damage from Hits Lately

Versatile Combatant:
100% of Block Chance applied to Spells

Gratuitous Violence:
Attacks have 25% possibility to lead to Bleeding
30% elevated Harm with Hits and Ailments against Bleeding Enemies

Pantheon:
The Pantheon Powers add one more layer of defense to the make.
Soul of Lunaris
Soul of Gruthkul

Pob Hyperlink:https://pastebin.com/RZ1KfALa
Skill Tree:https://tinyurl.com/y8qlbwyg
Instance Link:http://www.pathofexile.com/forum/view-thread/1916114

2.POE 3.3 Builds For Lacerate Facebreaker Elder Bleed Gladiator ft. Blasphemer’s Grasp

We are employing bleed as our primary harm by having the ability to inflicting Bleed up to eight occasions due to Crimson Dance in the talent tree (for bleed is our major damage, you need to not concentrate on low tooltip damage which will have). We make use in the following abilities coming from Blasphemer’s Grasp;

-Lacerate
Now has an added harm effectiveness and base damage of 60% at gem level 1 (down from 95%), as much as 73.7% at gem level 20 (down from 117.8%).
Now gains up to +9 to the location of effect radius at gem level 20 (up from +5).
Now has 25% likely to cause bleeding on hit.
Now offers 25% much more harm with hits and ailments against bleeding enemies.
No longer has 25% less attack speed.

-Deadly Ailments Help
Now causes supported abilities to deal 45% a lot more harm with ailments at gem level 1 (up from 40%), up to 64% at gem level 20 (up from 59%).
Now causes supported abilities to deal 10% less harm with hits (down from 20%).

Pros:
+ Fairly quick clearing speed (not the fastest available)
+ Getting solution to experience a rare ability in POE meta: Lacerate
+ Insane survivability
+ Reflect damage proof create
+ Capability to run all map modes
+ Capacity to run T14-15 corrupted maps

Cons:
– Reasonably extended end game boss fights
– Being in need of going back within the map to gather loot for we inflict bleed and move forward when mobs’ lives are drained & they finally die

Ascendancy:
In the following order:
– Blood inside the Eyes
– Gratuitous Violence
– Painforged
– Versatile Combatant

Pob Link:https://pastebin.com/B9aZaDXN
Skill Tree:https://tinyurl.com/ybln5c29
Instance Hyperlink:http://www.pathofexile.com/forum/view-thread/1980534

Path of Exile Orb of Alchemy Guides

PoE Orb of Alchemy is a currency item that can be used to upgrade a piece of normal equipment to rare. Used to transmute a Normal quality item into a rare quality item. I suggest only buying gear for this Orb while leveling, and later on, use them to create mid and high tier rare maps. Can be also used to improve the quality of strong boxes in higher level areas.

How to Use Orb of Alchemy
Orbs of Alchemy can use to upgrade a normal item into a rare item. The resulting rare has randomly chosen affixes and has a random number of affixes (ranging from four to six [three to four if used on jewels]). Common use cases include upgrading good normal items (especially those with appropriately linked sockets) during the questing phase of a character’s development, upgrading a normal map in order to take advantage of the large item quantity bonus from having up to six affixes, and upgrading strongboxes. Orbs of Alchemy are rarely used in the crafting of high-end rare items because it is easier to start with a good magic item and instead use a Regal Orb to upgrade it to a rare.
Orbs of Alchemy can also be used to purchase various items from vendors, including maps, skill gems, and unidentified rare items.
Furthermore, Orbs of Alchemy are also useful for a very large number of crafting bench recipes associated with the Forsaken masters Haku, Elreon, Tora, Catarina, Leo, and Vagan.

How to Get Orb of Alchemy

Orbs of Alchemy are uncommon currency items that can be dropped by slain monsters, chests, and destructible containers. They also drop from Arcanist’s Strongboxes.
Orbs of Alchemy can also be obtained by combining 20 Alchemy Shards, which are in turn obtained by selling identified magic and rare items with certain modifiers to any vendor.
An Orb of Alchemy can be purchased from Clarissa in exchange for 1 Orb of Regret. Vagan will sell 10 Orbs of Alchemy in exchange for 8 Orbs of Regret once daily.
Orbs of Alchemy can also be obtained from the following vendor recipes:

You can sell any white (nonmagical) weapon, a blacksmith’s whetstone and a rustic sash to the vendor to get an Increased Physical Damage weapon of the same type. The level of damage is dependent on the rarity of the sash. So I use alchemy orbs on the sashes, do that recipe, and get back a solid 70-80% IPD weapon. Then I use orbs of augmentation to see what suffix it gets.

It’s not the sort of thing players with much wealth will do but for self-found and races, it can be extremely valuable.

Get a headache just trying to figure out this vendor nonsense. Always up for a challenge but since we all get a boatload of good socketed linked white items the experimentation system fails completely with the inability to craft a decent amount of alchs to use. We all have boatloads of Orbs of Wisdom but the tedious way to get to an arch is just crazy stupid.
Come on devs please give us a better (easier) way to craft some alchs.
Currently have +22% iiq and +17% air + a +40% item rarity support gem on my poison arrow attack.
read a post of someone getting +92% iiq to do farming runs so can do better with more time and luck to get better gear but the current way to craft an inch is just not worth the effort.

Divination cards
A set of 5 Emperor’s Luck can be exchanged for five Orbs of Alchemy.
A set of 3 The Survivalist can be exchanged for seven Orbs of Alchemy.

 

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Detailed and Lastest POE 3.3 Duelist Slayer Ranged Builds

The Duelist is a man of haughty character and deadly ability. He is brash and confident. Some may well get in touch with him arrogant, but he backs up his taunts using a keen blade along with a callous heart. The Duelist is often a thrill-seeker, often sniffing out conflict and choosing fights. This habit has gotten him in problems countless times, but he’s generally survived with talent and guile. The Duelist is actually a master of close-quarters combat, dealing lethal harm having a wide array of weapons whilst escaping most harm. Women swoon at the sight of him, guys tremble at the thought of him, and a couple of that face him in battle reside to tell the tale.

[POE 3.3 Barrage Build] Arrow Slayer Guide For Newbie

What are your thoughts on Soul of Arakaali, and making use of a cwdt+ic setup with blood rage to help trigger the 50% boost life recovery value?

3.3 Shaper kill with inexpensive gear:

Pros:
– large shatters
– sturdy Slayer mechanics:
– generic damage
– enhanced location of Effect
– 20% cull
– over leech
– low-priced to start with
– very good scaling into the endgame
– feels so tanky with inexpensive gear compared to Deadeye
– conveniently killed: Shaper / Guardians / Uber Atziri / Vaal Temple / Red Elder
– no Blood Rage degen

Cons:
– not as quick as a Deadeye
– feels terrible in uber lab
– you will be not immortal (when compared using a 100ex RF jugg -.-)

Bandits:
Alira is going to be the only accurate option here. She supplies harm and aids acquiring resist when acquiring a lot of uniques.

Pantheon:
Soul on the Brine King is usually a really should avoid chain stun.
It’s as considerably as you either a defensive selection like Soul of Gruthkul /
Soul of Garukhan or utility like Soul of Yugul for Reflect reduction.

Leveling:
– Goldrim (lvl 1, helm, rly great obtaining lots of resists)
– Wanderlust (lvl 1, boots, alot of movement speed)
– Tabula Rasa (lvl 1, 6L physique armor)
Karui Ward (lvl 5, amulet, harm, movement speed)
– Wurm’s Molt (lvl eight, belt with mana leech)
Hyrri’s Bite (lvl ten, quiver) – Swift to craft by your self
– Belt using the Deceiver
– any Iron Rings until:
– Thief’s Torment (lvl 30, no a lot more mana troubles)

Pob Hyperlink: https://pastebin.com/zVbHX8QR
Talent Tree: https://tinyurl.com/y7k3hhxj
Example Link: http://www.pathofexile.com/forum/view-thread/2127541

[POE 3.3 Spectral Throw Build]Fast, Economical and Tanky For Aias_o_Telamonios Guide

The guide is rather detailed and probably consists of answers to all your inquiries so please read it quite first prior to asking.
This could be a guide to Physical ST Slayer. It really is an ideal league starter, might be employed in SSF and scales to accomplish all content inside the game. It actually is an excellent deal of fascinating to play since it is rapidly and Tanky has excellent clear speed and conveniently destroys all bosses.

Modifications:
It now grants 20% enhanced harm as opposed to 20% elevated elemental damage. So +2% harm! :

Pros:
– Can swiftly do all content material inside the game
– Low-priced, Nonmeta gear
– Quick and entertaining to play, 0.five sec Whirling Blades, rapid to dodge boss slams
– 2-button generate. We only use ST and WB, just about every little issue else is automated
– 7K life without Belly
– Substantial leech
– Great clear speed
– Terrific boss killing potential
– Superior league starter
– Proper for SSF
– Straightforward to level, all knowledge obtainable extremely early
– No anticipated gear
– Not most likely to have nerfed (no metal gear or mechanics)
– Spectral Wolves as decoys

Cons:
– We’ve got to switch a gem for clear/single target
– Not the present meta million DPS create

Playstyle:
Map clearing: Whirl around killing mobs. Use your flasks for added damage precisely exactly where essential. All of the factors else (immortal get in touch with, blood rage, ice golem, enfeeble) is automated. This can be a two button construct.
Bosses: Facetank the boss applying slower projectiles as an alternative to GMP. Use WB to prevent telegraphed hits (Shaper slam and so forth.). Any time you see your overall health operating out whirl away for any sec to let leech get you back to full overall wellness. Repeat till the boss is dead.

Leveling Guide:
Leveling this construct is pretty simple.
Initially, you could have mana challenges till you get Soul Raker so assure you have got a claw with mana gained on hit. Life gained on hit can also be far improved than leech early on. You are able to also use Celeron rings, Praxis, or Poacher’s mark to help with mana. Try and hold a balance amongst life and harm.

Get Lesser Various Projectiles at level 8 and Greater Many Projectiles at level 38. These will give you a huge clear speed enhance.
In case you’ve got strength/intelligence problems, you’ll be capable of getting a couple of +30 nodes. This is determined by the gear you’re applying. Soon after you’ve got your final gear at level 90+ you might want to refund these.

In case you are not producing this as a league starter then you undoubtedly can use each of the usual leveling uniques like Tabula Rasa, Wanderlust, Praxis, Goldrim and so forth.
Usually, do not neglect to check the weapons section on what claws to make use of despite the fact that leveling. Many people don’t do that and struggle using the incorrect weapons.

Ascendancy:
Endless Hunger, Brutal Fervour, Headsman, Bane of Legends
Endless Hunger is our priority. With each other, with Brutal Fervour it can be really mainly what tends to make a Slayer.
Brutal Fervour supplies us endless leech and much more harm.
Headsman provides us a conditional damage raise and protects us from reflect.
Bane of Legends delivers us onslaught and 20% cull that are amazing harm boosts.

Bandits:
Kill all is going to be the most effective option.

Pantheon:
Pantheon powers are rather subjective for many builds.
Taking substantially less area harm, lowered elemental damage and avoiding ailments from crits are also extremely great to have.

As a minor energy, ordinarily have Gruthkul for the physical harm reduction and decreased enemy attack speed.
Yugul is valuable in reflect maps (far more on that further down).
Ryslatha is good for fab.

Pob Link: https://pastebin.com/DQn6nzeG
Skill Tree: https://tinyurl.com/yd5klw9f
Instance Hyperlink: http://www.pathofexile.com/forum/view-thread/2077519

Typically, they might be not worth the difficulty for factors which may be adequate inside the lengthy run. When they are useful for players who may perhaps well know nothing in regards to the game. For most likely probably the most portion, they’re obtaining out tools for newbies to ease them in to the game. For additional Path of Exile 3.3 Builds, you could possibly quit by U4gm.com. Just a reminder: you can get 5% coupon code at no expense from the reps when you Buy Poe Currency order from this short article.