Monthly Archives: October 2013

Guild Wars 2 Team Structure

What Are Squads?

Squads are our solution to some of the communication difficulty we experienced early on in WvW. Good communication is an inextricable part of excelling on the battlefield, and our existing channels weren’t quite meeting our needs. Team chat was too large because everyone in the entire map could talk in it, resulting in too much noise. On the other hand, parties—which are capped at five members—were too small. In order to bridge that gap, we designed the squad system, which allows communication on a larger scale than parties, but in a much more focused manner than team chat.

 

A squad is a one-to-many command structure, with one commander at the top, and his followers underneath him. Each squad receives its own chat channel, which all members can see, but which only accepts chat from the commander. Normal members can only see what the commander says and cannot speak back.

 

Additionally, commanders gain access to a small set of squad map markers, which they may place on the map just like their normal party waypoint. All squad members will see these markers on their maps and compass. They represent orders such as “attack,” “defend,” “rally,” and “bring supply.”

 

We made squad communication flow in one direction because we wanted to keep it as simple as possible. We discussed complex hierarchical command structures, but decided they would be too difficult to learn and use. Joining a squad is simple and fast, and allows players to jump into the action right away with clear goals. Players in a squad shouldn’t feel alone or lost in the massive and hostile WvW landscape.

 

Squad Management

Joining a squad is just as easy as sending a whisper or a party invite. Simply select a teammate and right-click their portrait. If they’re in a squad, you’ll see an option to join their squad. Click that and you’re in! The commander doesn’t have to approve your request—you can join and leave freely. It doesn’t matter whether you click on a commander or a squad member. You’ll join the same squad as the person you clicked on, so you don’t have to worry about chasing down a commander in order to join a squad. In the party menu on the quick-launch bar, there’s a small squad panel.  From there, you can leave the squad you’re in if you want to join a different one, or if you’re just done for the day.

 

This same panel can be used if you desire to become a commander yourself. When not in a squad, you’ll have the option to create one. Creating a squad will make you a commander. You’ll receive a special map marker that other players can see, and you’ll have an icon over your head that lets teammates around you know that you’re a commander. The icon is not visible to members of other squads, but it is visible to your squad’s members, other commanders on your team, and players not in a squad so that they can easily identify you. Once you’re a commander, you’ll have the ability to speak into your squad channel and place order markers on the map for your members. It’s definitely nice to strut around with your special commander icon, but being in charge is also a big responsibility. The right to become a commander must be earned.

 

In each team’s portal keep in their home map, and in the major cities, there is a Master Strategist merchant. For a substantial sum of gold, you can buy a manual that grants you the right to become a commander when used. This is a permanent right, so the manual only needs to be bought once for each character. The hefty gold cost is in place because we want to discourage people who aren’t really interested in being leaders on the battlefield from becoming commanders. The high cost also makes it likely that any commander you see knows the game well. We decided that gold would be a more fitting restriction for this than character level, because experienced players who start new characters will still have the gold required to buy the manual.

 

Not Just for WvW

All of these communication features make WvW operations easier, but they will also be helpful for big PvE events as well. That’s exactly why the squad system is currently usable in both WvW and PvE maps. It works the same way no matter where you are, so whether you’re attacking a keep or teaching a big dragon bully a lesson, you can squad up to help get the job done. As with all our features, we’ll continue to polish and adjust squads as necessary to make sure they provide what is needed and fulfill their purpose well. In the meantime, I’ll be looking forward to seeing all of you commanders out there bravely lead your squads into battle.

Guild Wars 2 Dreamthistle Weapon Gallery

These weapons are pretty cool with their mix of black miasma that goes over the bright blue holorgram-like weapons. One of the best features of these weapons is also the fact that, when stowed, the blue disappears and you are left with the thorned weapon handles. Really great kit and I absolutely LOVE the Speargun.

Axe

Dagger

Focus

Greatsword

Hammer

Longbow

Mace

Pistol

Rifle

Scepter

Shield

Shortbow

Spear

Speargun

Staff

Sword

Torch

Trident

Warhorn

Guild Wars 2 New Armors and More Available in the Gem Store!

Halloween is nearing, and the Black Lion Trading Company has everything you need to celebrate in style. But don’t just dress your best on Halloween! We’ve got new armors and weapons that will change your look no matter the season! Read on to learn about our new items this week.

  • Three New Armors!

    If you haven’t got style, you haven’t got anything – but thanks to the Black Lion Trading Company’s three newest armor skins, you can have it all!

  • Dreamthistle Weapons

    Fight the nightmare with these beautiful and deadly new weapon skins, available from Black Lion Weapons Specialists at an introductory price of just one Black Lion Claim Ticket! Tickets and Ticket Scraps can be found inside Black Lion Chests.

  • Permanent Toxic Offshoot Finisher

    Give your foes a little taste of terror—deal them a killing blow with the Permanent Toxic Offshoot Finisher to call down a deadly spore.

  • Don’t Forget
    Your Costumes!

    Despite the horrors afoot in Kessex Hills, Halloween is just around the corner. Be sure to try on our four complete costumes, or the ghastly Phantom Hood! The Phantom Hood will only be available through October 31.

  • Available Now in the Gem Store!

    Log into Guild Wars 2 and press “O” to access the Black Lion Trading Company for these great offers and more!

Growth Path Of New Players To Guild Wars 2

Welcome to Guild Wars 2! Whether you’re new to the MMO genre or a veteran of other games, GW2 isn’t quite the same as anything you’ve tried before. To that end, there are plenty of things all new players need to know to start off right. While the in-game tutorial will teach you the most basic mechanics of the game, there is still much that need more explanation. What we will cover is the basics of starting the game and its different modes, as well as a few helpful tips that will allow new players to start off in the best possible position.

Servers

The first thing any player must do upon logging into Guild Wars 2 is to select which Server to play on. Also called Worlds or Shards, Servers determine your team in WvW and the people you most often see in the world. If you have friends who also play, you will probably want to ask them which Server they are on so you can join them easily. But if you find yourself on a different Server from your friends, don’t fret! In GW2 you can still talk to, party, and play with friends from other Servers, you just won’t be able to go into WvW with them.

Once you’ve decided on a Server, time to create your character.

Races

First, you must decide what race to play as. There are five races to choose from in Guild Wars 2. Each race has their own appearance, story lines, and racial abilities. However, unlike other MMO’s all races can be all professions and racial abilities are fairly weak and not usable in PvP. There are no opposing factions to worry about, and all players are friendly when outside of PvP and WvW, no need to choose a race based on that. So don’t worry about trying to squeeze out a slight advantage or choosing the right faction, just play what you like!

 Human - Diverse and robust, the Humans of Tyria have endured much through the ages. Now unified under the nation of Kryta, Humans are led by their Queen and pray to their six gods for favors.

 Norn – Great northern warriors, the Norn look much like stout, oversized Humans but are a faction onto their own. They have a hunting-centric culture and the ability to shapeshift into various were-animals.

 Charr- An imposing race with feline features, the Charr are fierce combatants. Their culture is extremely militaristic, relying on strict discipline and ingenuity to secure their place in Tyria.

 Asura - An entire race of mad scientist midgets, the diminutive Asura have towering egos and a rodent-like appearance. Obsessed with advancing all forms of science and magic, they never miss a chance to remind everyone of their superiority.

 Sylvari - Plants imitating Humans, the Sylvari have an elvish nature and leaves, bark, and stems for flesh. Their earnest and curious nature is owed to their recent introduction to the world of Tyria, and they believe it is their duty to protect it from the Elder Dragons.

Professions

Next, you must choose your character’s profession. Each of the eight professions or classes in Guild Wars 2 possess their own, unique methods of attack, as well as the ability to heal themselves and provide aid to allies. Unlike other MMO’s there are no dedicated tanks or healers here, so don’t worry about what role will get you in groups and instead choose based on which profession will fit your play style best.

 Warrior - A versatile weapon master, the Warrior wields blades, guns and blunt instruments with unmatched proficiency, using them to tear through battle in a fury and build their adrenaline levels to unleash terrifying blows. Exemplifies the Knight or Berserker archetype.

 Guardian - With heavy armor and fanatical conviction, the Guardian uses massive Hammers and Greatswords to smash enemies, unbreakable Shields to defend themselves, and holy magic and virtues to help allies or trap foes. Exemplifies the Paladin or Magic Knight archetype.

 Thief - Specializing in stealth and poisons, Thieves rely on traps and tricks to escape from bad situations, aid allies, or get in position to steal from and assassinate their opponents with devastating attacks using Daggers, Swords, or even Pistols. Exemplifies the Assassin or Rogue archetype .

 Engineer - Possessing the most ingenious machines and potions throughout Tyria, Engineers use their cunning to modify their Pistols and Rifles with new tricks, wield a number of gadgets and explosives, and empower themselves with potent Alchemical concoctions. Exemplifies the Mechanic or Alchemist archetype.

 Ranger - With the ability to command nature’s most fearsome beasts, the Ranger also uses Long Bows to attack from afar, Greatswords to face a charging enemy and nature magic to fortify themselves, their pets, and allies. Exemplifies the Hunter or Archer archetype.

 Elementalist - Able to harness the immeasurable powers of the elements, Elementalists use Staves and Daggers enchanted with Fire to devastate their enemies, Air to zip around the battlefield, Earth to protect themselves and Water to restore their allies. Exemplifies the Mage or Wizard archetype.

 Mesmer - Bending the fabric of reality itself, Mesmers manipulate minds and bodies with Staves, Swords and Greatswords to help or harm others, open portals for allies and create illusionary clones to distract enemies before shattering them for powerful effects. Exemplifies the Illusion Mage or Magician archetype.

 Necromancer - Controlling the forces of life and death, Necromancers channel their power through Staves, Daggers, or Foci to summon horrific creatures of rotting flesh, curse their enemies, or even drain life away before using it to fuel their most fearsome spells. Exemplifies the Death Mage or Lich archetype.

Starting Tips

Once your character is created, you’re ready to go off into the world. Now, I can’t detail an entire game tutorial for you here, and any attempt would just pale in comparison to the tutorials the game gives you as you enter the world. So instead I’ll emphasize pay attention to the tutorial and tips, and give some extra tips everyone should know but isn’t always covered in-game.

  • The very first thing you should do in Guild Wars 2, and any PC game, is press Esc, go to Options, and carefully peruse every option and key binding available to you in the game. Adjust the settings to your liking, this will help you to learn the game and help it customize to your play style.
  • One option that most players recommend disabling is “Double Tap to Evade” under the Combat/Movement header. While some players enjoy it, its generally considered to be a nuisance in combat and jumping puzzles and is better to give Dodge its own unique button.
  • Never be afraid to explore. Its a big beautiful world out there, and there’s no rigid quest hubs to tie you down, so go see it!
  • Starting at level 2, you can always teleport instantly, for free, to Lion’s Arch, the central city in GW2. Click the PvP icon  in the top left area of your screen and in the PvP window that appears click “Go to the Heart of the Mists.” This will take you directly to the Mists, the PvP hub of GW2. From here, you can click the same button again to go back to where you were, or continue past a short tutorial to go to the main hub where a teleportation gate to Lion’s Arch awaits. Lion’s Arch also possesses gates that will take you to any of the other cities in the game. Be sure to abuse this.
  • You can easily clear bag space at any time. To do so, open you Inventory window, click on the gear icon in the top right, and select Deposit All Collectables. This will send all your crafting materials to your bank, which can be accessed from any crafting table or NPCs in every city.
  • You can sell on the Trading Post anytime, anywhere. Also called the auction house, the Trading Post lets you buy and sell from other players from anywhere. The default shortcut key is ‘O’. Note that you will have to visit a Trading Post NPC to pick up any items or money you earn there.
  • Buy gathering equipment as quickly as possible. Harvesting Sickles, Logging Axes, and Mining Picks are available from most NPC merchants and will allow you to gather valuable crafting materials and earn Experience from the world around you. Be sure to find a merchant and start gathering as soon as you can.
  • Don’t be afraid of other players. Years of other MMO’s have taught people to avoid one another in the world, not helping others out of fear of ‘kill stealing’ or getting attacked by hostile players. In GW2 there is no world PvP or ‘kill stealing’, every player attacking an enemy will get full Experience and their own loot drops. Also anyone can Revive a dead player by approaching them (default ‘F’), and it gives you Experience, so never avoid helping someone out!
  • Don’t squander money. Again, many other MMO’s give you exponentially more gold as you level up. Not true in GW2. While you will make more money as you level, it is not the crazy, exponential amount most new players expect.You can afford to spend money on what you’ll need, but its always a good idea to save up as much as you can, even one gold coin can be quite valuable at max level.
  • Learn to dodge. Observe your enemy’s movements carefully, and learn when and how to dodge their attacks. The quicker you get the hang of this the better off you’ll be. It may not feel very necessary at first, but later in the game it is your only hope of staying alive.
  • Learn Combos. These are skills that combine a ground effect (the “field”) with another skill (the “finisher”) to add special and powerful effects to skills. They’ll become essential to understand in the late game, and if you learn about them early, you can perform a lot of neat tricks. Be sure to check your skill tooltips to see which ones combo!
  • Every time you use a Trait book (needed at levels 11, 40, and 60), all your character’s Traits are reset. You can use this to adjust your build or try out new ones. Traits can be reset at an NPC for a fee outside of this, still.
  • Want to plan your build before committing to it? Try a skill calculator.

Guild Wars 2 Races and Classes

Overview
Guild Wars 2 is the sequel to the immensely popular game Guild Wars, which was one of the first massively-multiplayer online games (MMO) to feature no subscription service. Guild Wars 2 continues the trend and will not require players to spend any money after they’ve purchased the core game, though it is expected that some sort of paid expansions will exist (as they did for the original game).

At launch Guild Wars 2 will feature five playable races and eight playable professions. Any race can be any profession, and aside from a racial bonus each race has the same stats as the other. However, your racial choice will impact how NPCs react to you in a system known as sympathy. Some races are more likely to react favorably or unfavorably to certain other races, though no playable race is universally hated. These differing reactions will have an impact on each player’s experience of the game.

Unlike most MMO games each profession does not fit into a pre-defined role such as healer or damage dealer, and instead any profession is capable of filling any role based on how the individual player chooses to play the game. During character creation the player can make some choices for the history of their character.

Below is the list of races and professions that are available in the game with some details to help you decide if any of these races and professions might appeal to you.

Races

Asura
Charr
Human
Norn
Sylvari
Professions

Elementalist
Engineer
Guardian
Mesmer
Necromancer
Ranger
Thief
Warriors

Guild War 2 :5v5 Weekly Cup #3 – Halloween Edition

We are proud to announce the third edition of Weekly Cup Series. As suggested by some teams we will change the start time to 20:00 CET. And since its Halloween we added a special award as prize for the winning team!
Also don´t forget that we will provide prizes worth $ 175 for the first 2 teams! So better spread the word and sign up!

The matches will be casted by Sireph. So better tune in if you don´t have the chance to play! You can find his channel on TwitchTV! The stream will be casted by Sputti and ChroNickGamer.

In case you missed the matches of last weeks cup feel free to check the playlist of Sireph´s show on Youtube!Don´t forget to add your valid Guild Wars 2 Gameaccount to your profile.

 Prizes

Thanks to ArenaNet we are able to provide pizes worth $ 175 for this cup.

                                                  1st place: 5x $ 25 gem codes
 2nd place: 5x $ 10 gem codes

 

The winner of the Halloween Cup 2013 will also receive the exclusiveHalloween Cup Award!

 

 Winner Weekly Cup #2

Congratulations to

 Who Gets Carried Hard and  Cheese Mode! Please contact us via support ticket to receive your prizes!

About Guild Wars 2, The Combustion Will!

Guild Wars 2 redefines massively multiplayer online roleplaying games with visceral, action-orientated combat; a gorgeous, living world full of constantly evolving dynamic events; customisable personal storylines that are unique to each player; intense Player vs. Player combat between small teams or massive armies; and most importantly, a shared online world where players work together as allies instead of as rivals – all with no monthly subscription fee.
Dynamic Events: Explore an ever-changing fantasy world where your actions have a real and persistent effect on your surroundings. Dynamic events respond and change based on how you react to them. Will you defend that village from rampaging centaurs or let it burn? The choice is yours!
Personal Stories: Your personal story begins with key decisions you make when creating your character’s biography and then evolves with each fateful choice you make in the game. You decide who lives, who dies and what path you’ll walk in life, and those choices have a lasting effect on both your personal story and your private home instance.
Action-Oriented Combat: Experience a new kind of high-impact, fast-paced combat. Attack on the move, dodge and roll away from enemy blows, team up with other players for powerful combos, take advantage of handy environmental weapons, and unleash spectacular skills and spells. Guild Wars 2 is putting the fun back into fantasy combat.
Sprawling Dungeons: Only the most experienced groups of adventurers dare enter the dungeons, huge private adventure areas where the risks are immense but the rewards are great. Dungeons take many forms, but in each you follow a gripping plot in story mode and then branch into the even more challenging free-roaming explorable mode.
Competitive PvP: Face off against small teams of other players in intense matches where skill and audacity determine the victor. Battle over key objectives on a wide variety of maps loaded with game-changing secondary objectives like cannons and trebuchets. Make a name for your team during the daily, weekly and annual PvP tournaments.
Worlds Collide: Prepare for battlefield combat on an epic scale! In world vs. world, armies of hundreds of players from competing servers wage war across four sprawling maps, seizing objectives and scoring points for their side. Lay siege to castles, raid enemy supply caravans, build weapons of war and clash with other players in truly massive battles. There’s always something to do on the battlefield and new players can start WvW right away!
No Subscription: Get the game and play online for as long as you want. It’s that simple.
ESRB Rating: TEEN with Blood, Mild Language, Use of Alcohol, and Violence

You deserve, come and fight it!

Tequatl the Sunless Melee Battle Ranger Build Guide

Obviously, we have showed you how to build a ranged-output Ranger build. But there are also many players to want to use melee attack to deal with Tequatl the Sunless.Today, we want to say something about Melee Battle Ranger Build. We hope it will be helpful for you!

Mainstream: 20/25/25/0/0 or 20/25/0/25/0

The following picture shows the choice of 20/25/25/0/0

trait points choice

Weapon:
Sword + Warhorn / Axe
Sigil: Sigil of fie, 5% melee critical rating of Warhorn
Axe: bloodlust/fire
Choose all kinds of 10% damage marks according to different situation

Utility Skills:

Utility skills for choice 1
Sigil of weapons
1. Sigil of bloodlust: 25 stacks of power
2. Sigil of fire: dealing with a large amount of AOE
3. Sigil of night: The pursuit of ultimate output

Armor:
A set of PPC
Rune: Ruby orb (without much guild wars 2 gold), Rune of Ranger (If you have enough gold, you can choose it. The performance price ratio is quite high), Rune of Scholar (The price is quite high)

gears details

Features: Once you are involved in the fight, you should make full use of skills to increase speed and do powerful output damage. When you are threaded, utilizing Lightning Reflexes to withdrawal from the battlefield. Then swap another weapon set. Return to the fight to release the horrible bursting damage.

The following picture shows the choice of 20/25/0/25/0

trait points for choice 2

Utility Skills

Utility skills for choice 2

The others are the same as the above
This kind of build has a more extreme output. And the ability to protect themselves is quite weak. But the build will exert great influence to the success of the fight with the support of battle companions.

Gear choices

In the COF, we believe that you have witnessed the performance of the build

The spirit is fragile. You had better put it in the correct position.

Guild War 2 Professions Guide,Elementalist

GW2 Elementalist Guide

The elementalist is skilled at mid and long ranged combat, using the elements to their advantage to decimate their foes and help their allies. While having no “true” role, the majority of elementalist skills focus on raw damage (fire), burst/spike (air), control and conditions (earth), defense / support (water), and utility (arcana). Those are generalizations, of course, but ultimately the elementalist can carry on many different roles and switch between them fluidly, thanks to the unique elemental attunement ability.

Elementalist Quick Facts

  • One of GW2’s three Scholar professions.
  • Able to wear Light armor.
  • Can switch between four attunements, changing the weapon skill bar, at the cost of not being able to change weapons in combat.
  • Can equip staves, daggers, foci, and scepters and switch between four sets of skills on each using the attunement mechanic.

Elementalist Themes and Combat Roles

The elementalist remains true to its roots from the original Guild Wars a pure caster profession that utilizes different elements to deal damage to their enemies and support their allies. Thinking on the Guild Wars analogy, the Guild Wars 2 elementalist is like an e/mo or elementalist/monk, thanks to the heavy focus on healing with the water element. The conversion was also a very literal one, with many of the same skills and the overall playstyle following along in the transition. However, don’t fret, there is a lot more to the elementalist than casting Fire Storm, thanks to the attunement system.

We’ll talk more in-depth on the attunement system later, but for now let’s do a quick overview of how the elementalist profession differs from everyone else. First, they wear light armor like the other two scholar professions, but they differ greatly because they do not focus heavily on survival and conditions like the necromancer nor do they focus on control and illusions like the mesmer. Elementalists focus on variety, switching between different roles on the fly by attuning to different elements.

 

​Elementalists can rain death from the ramparts.

There are only four weapons in the elementalist arsenal, one two-handed weapon (staff), dual-wield (dagger/dagger), main-hand (dagger, scepter), and off-hand (focus). There is no in-combat weapon set switching either, like every other profession. Instead, each weapon has four sets of skills that are attuned to a specific element. The elementalist can switch between the different elements at will, giving them a total of four weapon sets they can switch between. The tradeoff is that each set of skills, while having a different purpose, still follows the general weapon theme (AoE/ranged/close combat).

Like other professions, the elementalist comes with its own set of unique skills. Glyphs mostly give passive bonuses for the element that an elementalist is attuned to. Conjure skills can summon weapons for both the elementalist and its allies, these weapons have their own unique skill bars. Cantrips give the elementalist additional survival. Auras provide a positive passive benefit to your character. Arcane skills are non-element magic based skills.

The elementalist is a direct damage support profession, half of the skills focus on dealing direct damage; while a fourth focus on healing, and another fourth focus on control. This makes them a jack of all trades and a master of most, but it’s important to know that while capable of a lot, knowing what to be capable of when is the primary finesse of the profession.

Another big theme with the elementalist is combo fields. Many of the abilities an elementalist have create combo fields, which synergize with other professions’ abilities. For instance, a Ranger who shoots an arrow through a Fire Wall will gain burning on their attacks. This gives their attacks additional utility when combined with others.

Elementalist Weapons

As mentioned previously, the elementalist only has access to four different weapons, although daggers double as a main-hand and off-hand. The strongest weapon is the staff, which while focused primarily on AoE abilities, has the most complete set of tools available. Scepters serve as a primary single target build, while daggers focus more on close range combat. You can read more about forming builds in ourIntro Guide to Builds.

The weapons that elementalist can equip along with their associated skills can be seen in-game by opening the Hero window [H] and selecting the Skills and Traits tab on the left. You can see a list of available weapons for the elementalist below.

Main Hand Off-Hand Two-Handed Aquatic
Scepter Dagger Staff Trident
Dagger Focus

Elementalist Trait Lines

Upon reaching level 11, you will begin earning Trait Points (1 per level for a total of 70 at level 80) that can be spent in any of the five available Trait Lines. Each point spent will increase 2 primary or secondary attributes, with every 5 points spent unlocking either a Minor or Major trait.

The trait lines for the elementalist are listed below, along with their associated attributes and weapon or utility skill type associations.

Fire Magic

  • +10 Power per point spent
  • +1% Expertise per point spent
  • Improves – fire element, grants might, burning

Earth Magic

  • +10 Toughness per point spent
  • +10 Malice per point spent
  • Improves – earth element, toughness, signets, protection

Air Magic

  • +10 Precision per point spent
  • +1% Prowess
  • Improves – air element, critical hit, swiftness

Water Magic

  • +10 Vitality per point spent
  • +10 Compassion per point spent
  • Improves – water element, regeneration, condition removal

Arcana

  • +1 Concentration per point spent
  • +2 Intelligence per point spent
  • Improves – all elements, AoE attacks, attunements

Attunement

The unique mechanic for the elementalist is attunement, which allows you to have four different weapon skill sets per weapon, at the cost of not being able to switch weapons in combat. You can change attunements freely, although the attunement you’re changing from will have a 15 second cooldown and a two second cooldown for the remaining available attunements.

The biggest thing about attunements is knowing what element serves what role and when that role is needed. For instance, if it’s about constant damage, odds are you’ll want to be in fire, while burst / spike damage will want you to be in air, support will be water, and control is earth. For instance, if you need to heal yourself or others, then you can switch to water will provides various support abilities. If you need to apply conditions, earth is the go to element.

It works pretty much like traditional weapon switching, you switch to the skill set that you need, except you have two additional skill sets to pick from. Since you can’t switch weapons, you will be at a disadvantage if you need to switch from say a super defensive build to a super offensive build, like a warrior going from a two-handed weapon to a sword and shield.

Understanding that, it’s important to pick the right weapon type before battle and the accompanying skills to form your build. Thankfully, skills like glyphs will apply themselves depending on the active element, making it easier to build out an elementalist.

Additional Elementalist Tips

The first thing you’ll want to do is rebind the keys for each attunement. You’re going to be switching a lot, so having them closer to your fingers than F1, F2, F3, and F4 is probably wise. Unless, of course, using function keys is part of your normal routine.

If you’re looking at making a Swiftness build, then choose a staff forWindbourne Speed and Glyph of Elemental Harmony. You’ll be able to maintain Swiftness for 20 seconds every 30 seconds. Updraft can be used as well, but it has a 40 second cooldown. Signet of Air is another good choice, as it gives you a passive 10% movement speed increase. Since Swiftness is so valuable, you may want to have Glyph of Elemental Harmony if you are not going to have Windbourne Speed or Updraft in your build.

​Mist Form ​is great both while alive and while downed. While alive it can get you into keeps or through a rough spot where you’re about to die. When you’re downed, you can use it to get out of harms way, back into a keep, or just in a better spot to be resurrected later.

Remember how fragile elementalists are compared to say, necromancers or guardians. Keep distance between yourself and your target is usually a better option than trying to soak up the damage. Be sure to use the different forms of crowd control to kite enemies around while you focus on killing them or rely on your allies to guard you in combat.

Guild War 2 Professions,Ranger

GW2 Ranger GuideThe ranger in Guild Wars 2 excels at both melee and ranged combat, and is the game’s only true pet class. Rangers also make effective use of a suite of Traps that are capable of crippling foes, or spreading various Conditions to further augment the damage caused by their core weapon attacks.

GW2 Ranger Icon

Ranger Quick Facts

  • One of GW2′s three Adventurer professions
  • Able to wear Medium armor
  • Able to charm Animal Companions to fight beside them in combat
  • Offers a highly mobile, evasive combat style in melee
  • Able to equip both short- and longbows to excel at ranged combat
  • Uses a variety of Traps to cripple and damage foes
  • Can summon Spirits to support allies

Ranger Themes and Combat Roles

Unlike the necromancer which deviates from its traditional RPG archetype in some significant ways, the ranger in Guild Wars 2 neatly incorporates many of the hallmarks of a more traditional ranger.  More so than any other profession, the ranger is in tune with nature, and able to summon temporary Spirits that augment their allies’ combat effectiveness, a variety of animal companions, and even set a variety of traps to hinder and damage their foes. We’ll take a closer look at each of these core aspects of the ranger below.

In terms of combat roles, the ranger excels in two important areas: direct damage output, and group support.

For damage output, the ranger uses a fair amount of direct damage skills that can be further augmented by plenty of Condition based attacks. Your choice of focusing on melee or ranged combat will largely help decide which Attributes will be the most vital for your overall build. For example, the necro benefits most from increasing Condition Damage, while themesmer tends to focus a bit more on increasing the Power attribute. For the ranger, the choice isn’t quite so cut and dried.

Both greatsword and longbow attacks tend to focus on direct damage, or conditions that hinder rather than damage foes. As such, builds focused on these two weapons can greatly benefit from increasing Precision for a higher crit chance, and Critical Damage.

On the flip side, the sword and shortbow main-hand weapons rely far more on condition damage to wear enemies down over time, and can greatly benefit from increasing Condition Damage, especially if you utilize traps for your utility skills to deal even more damage through conditions.

GW2 Eir Stegalkin

Eir Stegalkin, shown above, is a norn ranger that characters from that race will interact with throughout their personal story in Guild Wars 2

Bear in mind that these are not hard rules to follow, but rather a more general thing to be conscious of while getting a feel for which combat style – melee vs. ranged – you prefer the most. Rangers are also capable of providing plenty of group support through traps and spirits, and excel in World vs. World, PvE, and structured PvP equally unlike many other professions.

Before moving on to other aspects of the ranger profession, I would also note that they tend to be one of the less complex professions to play and eventually master. As such, they can be an excellent choice for both traditional MMO gamers, as well as those a bit newer to MMO combat mechanics.

Animal Companions (Pets)

The unique profession mechanic for the ranger is its ability to summon a persistent Animal Companion (also simply called pets) to fight alongside them during combat. During character creation you will be able to select from a few different pets that you will begin the game with, with the available options dependent on your character’s race. There are no wrong decisions to be made here, as you will have the opportunity to charm or tame all available pet species through normal gameplay.

To see a complete list of the ranger pets currently available, be sure to check out The Complete Ranger Pet Guide Portal. From there you can view a mini-guide for each pet species with full skill descriptions, locations for where to charm them in-game, and any additional notes for each specific pet.

We’ve also put together a listing of the starting pet options for each race below:

Asura Charr Human Norn Sylvari
River Drake River
Drake
River Drake Brown Bear Fern Hound
Red
Moa
Whiptail Devourer Brown Bear Alpine Wolf Red
Moa
Jungle Stalker Jungle Stalker Jungle Stalker Snow Leopard Jungle Stalker

The skill bar for your active pet will be displayed directly above your weapon skills (shown below), with the F1-F3 keys used to command your pet to attack your current target [F1], activate its unique skill [F2], or toggle between passive and aggressive mode [F3]. Each pet species has 1 unique skill (activated by pressing the [F2] key) with the remaining three shared between other pets from the same family. This unique skill should be considered an active part of your normal skill rotation during combat, and as such you will want to use a pet that compliments your overall build in some way.

GW2 Ranger Skill Bar

Once you’ve tamed at least one additional pet, you will be able to switch between them during combat by clicking on the small arrow icon to the right of the pet skills. You can have a total of 4 pets slotted; 2 for combat on land, and 2 for underwater combat. Your slotted pets can be changed at any time by opening the Pet Management [K] window.

To tame new pets, you will need to locate a “juvenile” version of that animal type in PvE and WvW zones. They will be easily distinguished from other creatures both by having “juvenile” in their name, and their nameplate will also be green.

GW2 Tamed Pet Window

Once you’ve found a juvenile animal you would like to tame, simply walk up to it and interact with it by pressing the [F] key. This will bring up a window that tells you a little bit about that particular pet, and also gives you the option to equip your new pet at that point as shown above. Once equipped, you can also give your pet a new name by opening the Pet Management [K] window, and clicking on the small quill icon located at the top of the window.

Ranger Weapon Sets

Starting at level 7, the ranger is able to equip two unique weapon sets. These can be actively swapped by pressing the [`] key at any time out-of-combat, though there will be a short cooldown after swapping weapon sets during combat before you will be able to swap back again. For more information on how this system works, please refer to our Intro Guide to Builds.

The weapons that rangers can equip along with their associated skills can be seen in-game by opening the Hero window [H] and selecting the Skills and Traits tab on the left. We’ve also added a list of available weapons for the ranger below:

Main Hand Off-Hand Two-Handed Aquatic
Axe Axe Greatsword Harpoon Gun
Sword Dagger Longbow Spear
  Torch Shortbow  
  Warhorn    

Ranger Trait Lines

Upon reaching level 11, you will begin earning Trait Points (1 per level for a total of 70 at level 80) that can be spent in any of the five available Trait Lines. Each point spent will increase 2 primary or secondary attributes, with every 5 points spent unlocking either a Minor or Major trait.

The trait lines for the ranger are listed below, along with their associated attributes and weapon or utility skill type associations.

Marksmanship

  • +10 Power per point spent
  • +1% Condition Duration per point spent
  • Improves – Longbow and Harpoon Gun range, Signets

Skirmishing

  • +10 Precision per point spent
  • +1% Critical Hit Chance per point spent
  • Improves – Axe and Shortbow, Traps

Wilderness Survival

  • +10 Toughness per point spent
  • +10 Condition Damage per point spent
  • Improves – Sword and Off-Hand skills, Traps, Survival skills

Nature Magic

  • +10 Vitality per point spent
  • +1% Boon Duration per point spent
  • Improves – Greatsword, Boons, Spirit skills

Beastmastery

  • +10 Healing per point spent
  • +1 Empathy per point spent (improves pet attributes)
  • Improves – Greatly enhances pet usage and skills

Additional Ranger Notes

While many professions have high survivability due to large health pools or the ability to mitigate incoming damage in some way, for the ranger this is caused by a combination of high mobility and avoidance capabilities. For example, the Sword / Warhorn set offers an extremely evasive combat style through sword attacks, while offering Swiftness via the warhorn skill Call of the Wild

In terms of utility skills, the ranger has some of the most clearly defined skill lines in GW2. For example, Traps can allow you to slow your foes, and cause a decent amount of condition damage while Spirits provide excellent group support.

As noted above, the ranger can be one of the easiest professions to learn early on, but that doesn’t mean it doesn’t have plenty of subtle complexities that can take a while to properly master.