The lack of high-resolution character and armor textures outside of cutscenes in Star Wars: The Old Republic turned out to be an intentional move by Bioware and has stirred quite an uproar in the player community. We offer our thoughts in this week’s SWTOR column.our general method forÂ swtor power leveling :kiiling monster, select the character which most coincide with their hobby, hand over the account to our company,and we we willfinsh their order via brand-new precautionary measure,so any accident happended during the period of power leveling:suspension,banning,or compromised account will not existedPlayers have been wondering about the non-functional â€˜Highâ€™ setting in the gameâ€™s graphics options for some time now. If youâ€™re unfamiliar, setting the gameâ€™s graphics settings to â€˜Highâ€™ is visually no different from setting the game to â€˜Mediumâ€™. Players also noticed that they were unable to achieve the same graphical quality they were seeing in the gameâ€™s cinematic dialogue while playing out in the game world. With enough folks clamoring for answers to both of these concerns, BioWareâ€™s Stephen Reid promised to get them one.
With the slow trickle of information and media for Funcom’s upcoming MMOG, The Secret World, today’s development is pretty huge. GameSpot has debuted a new The Secret World trailer, featuring the sleepy, and apparently zombie-infested town of Kingsmouth, which was recently revealed as part of Funcom’s continuing viral campaign for the game.
“Welcome to Kingsmouth…Welcome to Hell.”
Even the trailer is a tease, the footage is black and white and grainy. Oh Funcom, pull back the curtains already!Â We want to see!
Sony Online Entertainment has released 15 new screenshots and a new trailer for the upcoming Halas Reborn update to EverQuest II.
Halas Reborn introduces the rebirth of Halas, a popular zone in the original EverQuest, to EverQuest II as a new starter zone.Â Halas has reappeared on an island in the Frostfang Sea and includes content for both new and high level players, including two new raids, new housing, themed Marketplace items, a new simpler and more intuitive quest journal in the form of the Storyteller system, and lots more!
Halas Reborn is set to go live on May 25, and players who login between May 25 and 28 can receive a Frostpaw Kitten through the in-game Marketplace. In order to be eligible accounts must be in good standing, and there is a limit of one Frostpaw Kitten per character.
RETURN TO EVERQUEST!” It sounds like and epic movie but it’s really just MMORPG.com writer Phil James on a hunt to find an MMO home and going back to familiar territory.Â Phil has fond memories of Everquest from years ago and he jumps back in to see if it still captivates. Check it out and then let us know what you’re thinking in the comments.
You never forget your first love. I first came to mmos with the arrival of Star Wars Galaxies. I was living with a huge Star Wars fan at the time (huge meaning a dedicated fan that is, not morbidly obese) and he couldnâ€™t get his wallet out fast enough to buy Galaxies on its release. Being a video game junkie I gave it a go, but wasnâ€™t hooked. Sorry, but my geek credentials donâ€™t extend to being a fan of the holy trilogy â€“ Iâ€™m ignoring episodes 1 â€“ 3. However, I did get my first taste of mmos and a pattern was formed in my mind; I had discovered where my tastes lay. Not long after SOE released a fantasy mmo (much more my cup of tea) and upon trying Everquest II I was hooked, my preference had blossomed into full blown love.
Speaking to CVG last week, Bioware’s Daniel Erickson, Lead Writer on Star Wars: The Old Republic, discussed the poor track record of existing MMORPGs when it comes to really living up to those last three letters, declaring that early MMOs to current MMOs offer “no point” and possess a marked “lack of fun”.
“In the early days when they first announced that there were MMOs, like the existence of them, I knew in my head what that meant – because I played Role Playing Games. It was just giant Role Playing Games.
“And then MMO [games] showed up, and it wasn’t that. It was the ruleset to an RPG: There was combat, and there were areas, but that was all. Someone had left out the module. There was no story, there was no point. You just kind of wandered around. And that hasn’t really changed all that much over the years.
“We’ve always had that thought in the back of our heads: That Old Republic should be all the things we thought an MMO would be in the first place – which is all the parts of an RPG. Which means – and this is the most radical idea – it should just be fun. Like, just fun to play. You shouldn’t be trying to ignore all of the content to get to the end as fast as possible.”
Things aren’t completely bleak, however, as Daniel does note that a few of the more recent MMOs have been offering better content, albeit only in the early or “first 20” levels, though, at least to Daniel, it’s still not up to snuff.